Without the source code, it has not been possible for Gearbox to re-release the game as with the Homeworld Remastered project. Since the release of Homeworld: Revelations, all story elements of Cataclysm have been made canon and are now accepted as having occurred.Ĭataclysm's source code was lost when Barking Dog was acquired by Rockstar Games. However, while Gearbox Software have stated that they do not consider Cataclysm to "exactly" be canon, they have also indicated that "Cataclysm will be canon when it is necessary to progress the story". While the canonicity of Cataclysm has been disputed by fans for years, Dan Irish – the Homeworld 2 Executive Producer at the time – had said that "the events of Cataclysm are not mentioned in Homeworld 2, but they are accepted as having occurred". The game was critically acclaimed on release, with its improved interface (including being able to issue combat commands on the sensor manager screen) and the time-skip facility being particularly welcomed. However, Barking Dog made such large changes to the game engine and also made the game bigger (17 missions to Homeworld's 16), so impressing Sierra that they decided to change it to a stand-alone release. It was released in September 2000 and was developed by Barking Dog Studios, with some assistance from Relic Entertainment, and published by Sierra Entertainment.Ĭataclysm was originally an expansion pack for Homeworld, requiring the original game to run. Homeworld: Cataclysm, also known as Homeworld: Emergence, is the second game in the Homeworld series, following on from Homeworld and preceding Homeworld 2.
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